Why is fable 3 bad




















The prince looked snooty with that half-cocked eyebrow, sort of like Ben Affleck if he ever played Spock without the pointy ears. The princess, less so. The game clearly acknowledges homosexuality, but only superficially. Guild points, I mean.

During my second run, I went for a few out of the way achievements. Remodeling five homes. The real estate empire. The extra friends. Adopting a kid. Unlocking all the chests on The Road to Rule. Fable 3 is Grand Theft Auto. You can marry someone, absorb their assets, and then file for immediate divorce.

It is also the single best implementation of cause-and-effect relationships I have ever seen in a game. A lot of this has to do with the Pratchett-esque liveliness of the characters, but it can at least partially be attributed to how ambitious its long-term consequences are, too. Fable 3 is ten years old today. The argument is that Fable 3 is an oddly unique game. Yes, there have been more impressive art styles. But as a whole, nobody ever told the people making Fable 3 that actually, what they were doing was a bit too much.

And if so, how many people noticed this? In reply you're probably thinking "surely they make up for it with high difficulty and low health? This game doesn't even tell you how much health you have, and you can only guess. The reason being because instead of a health bar where you can clearly see how long you've got left on this planet, we've got this shoddy red blur around the screen as though this is an FPS. Apparently it was to make you more aware of how healthy your character was instead of a distracting bar.

OK, I can understand and respect that; the last thing I want in a game is to focus on UI elements rather than the gameplay itself. It's a good idea, but horribly done. You can't tell how much health you recover with food or potions, so you're left to guess and hope for the best. Or you can just not heal at all and fight 'til your final breath. Basically it's impossible to die unless you try to, and I shouldn't need to in order to get the challenge.

Ranged combat is drastically 'OP', meaning enemies will give little resistance as you shower them with a lead hose. To tell the truth, this is partly my fault because I didn't make much of the end cutscene and what the real peril was.

Then again, could you blame me after all the rubbish I'd gone through before? I think not. Not only was there no epic boss battle the most you saw of that led up to the cutscene and wasn't exactly dramatic with your brother, the King, there wasn't even an ending. Or rather there was, but it didn't finish, it just paused before the credits rolled and turned the telly off, so to speak.

In order to 'save' Albion from a threat which didn't portray itself very well before throughout the main plot, you have no choice but to become an evil Alan B'stard thumbs up to you if you got that reference without clicking the link. You have to raise taxes, keep children as slaves, allow pollution If you want to make orphanages, tidy up the streets and Bowerstone lake and mandate kindness like this is The Happiness Patrol in Doctor Who, this is actually the bad ending, because you get a wall of text saying, "You failed.

Everyone is dead. Your parents are dead. Your friends are dead. Even your dog is dead. Everybody hates you. Go 'f' yourself", and then 'Press A to Continue'. It's also my fault that I didn't invest in real estate and raise the prices so high to make more money and fight the main threat, so Albion was destroyed because I wanted to be the good guy.

Not only do none of your moral choices mean squat until this point anything that you do that gives money is the big picture , you have to be evil in the long term to save Albion of a short-term yet extremely large threat. Very philosophical, which I like, but not needed for a game as simple as this. This was the only thing in this game that I could remember like it was yesterday. Sure the storytelling was good to some, the ending was fabulous to others, the combat decent to a large crowd, but there is no justifying this.

The gold trail basically tells you where to go for your next quest, and if you follow it you'll get there. The only problem is that there's no way to turn it off nor is there an option to decrease the brightness or at least enough so it doesn't become distracting.

If you try doing side quests or looking around the beauteous cities of Albion, this trail will forever distract you and force you to follow the linear path, only stopping until you reach your destination or you're in combat.

It's a shame because Fable 3 's gameplay revolves around everything this trail leads to. The game wasn't very good to begin with but Lionhead have made a very beautiful land, and I'd love little more than taking in the sights. The graphics are far better than any gameplay picture, video or screenshot will show you, because being there is a real joy. This alone gives the game a five out of nine as a rating, but the gold trail removes that.

Should I return to this game in the future, I will be sure to take in the sights, and fully appreciate the work Lionhead Studios put into the character models and each of the wonderfully crafted buildings and waterways. That gold trail however makes sure you're not looking for side quests, and you'll only do those when the game forces you it's called 'gating', when the game stops you from progressing until you meet a certain requirement, mostly seen with endgame in some online multiplayer games.

If this trail were removed, Fable wouldn't be much of a better game, but this would be a start. And don't think I'll be getting them first-hand. At this point, I'd like to say something along the lines of 'underneath all these flaws is a great game, and compared to other RPGs it's a diamond amongst gold', but that'd be a lie.

Fable 3 had a lot of potential however, but lead designer Peter Molyneaux got way over his head and rather than meeting the last of the promises he made for Fable 2 , he instead made none. In his defence though, his budget, resources and time were limited and I can see his vision as clearly as he did, but money was an object and so was staff.

Fable has never been - and never will be - the ultimate RPG, but we all have to appreciate Lionhead's efforts to at least try. While most only go for what they should do, Fable is a series that sets the bar of quality each time.

And while it may have not been gameplay in this one, the visuals are by far some of the most breathtaking one could ever hope to see in such a blissful RPG.

With each of Fable 's mistakes I can only hope the team have learnt from them, and I also hope other developers have learnt what works and what doesn't. If not, Lionhead must stop making the Fable games because "acceptable" isn't acceptable - not even brilliant is enough.

Fable must be epic, ecstatic and heart-pounding, and unfortunately the third in the series wasn't any of those. Thanks for reading, and have a pleasant day! Oh, and be sure to put your comments down in the box below!

I'd like to know how you felt about Fable , and what reasons you have to like and dislike it! Fable 3 was definitely not up to scratch. The sanctuary, ending and imbalances were the biggest issues for me. Fable one was pretty good. Fable two was amazing and was drastacley improved from the first one. In Fable three they just overdid it. We said we wanted more powers they made it op. We said we wanted a good ending they didn't even give us a choice of when we ended the game.

We said we wanted better swords and they charged us. We said we wanted some mutiplayer and they didn't even let me join my brother because I didn't download the freaken free yule hat.

And all the Fables after Fable three wasn't even Fable anymore. Whole different gameplay and I'm not getting anymore Fables. Thanks for the comment joedolphin88! I agree that Fable, and all games in general, should reduce the handholding that developers seem so fond of in recent times. I've always believed RPGs should have worlds to get lost in, not guided through safely and knowing exactly where, when and what will appear next.

Fable 3 really just couldn't bring the appeal of the first one. The first game gave us game overs and more freedom. We weren't as forced to do certain things and the original had a much better fighting system. They should go back to the basics.



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