Its the distance your tank can communicate with another. On pc if you're outside radio range of the spotter, you wont see the spotted tanks. Signal range is sort of important.
Sometimes, on bigger maps, such as dead rail, if you are sniping back at your soawn, and an enemy lights up in their spawn, there is a high chance you can't see him, only on the mini map, due to signal range. I've actually had a few instances where the signal range came into play. I'm not sure if it was visuals because I'm pretty sure I had comms with my team or if it was the actual signal though. Anyways, test it out by going to dead rails with some people. Place yourself on one of the sniper positions towards the far corner, opposite the rails and high point while your allies go towards the town and up.
When an enemy is spotted at range by allies, the dot will show on the mini map, but not visually on the field. I may have a few too many tanks. I think I was over in garage by last count.
Signal range does not apply to anything in Blitz. Also when you play arty, vehicles and enemies spotted by them outside of your radio range are not drawn, so effectively you cannot aim at them.
It's quite rare that you would notice a difference between radio ranges on vehicles. The easiest way to do it is to play a vehicle with low radio range and drive far away from most allies. They should disappear from your minimap. Pretty much the only instances where you will notice the lack of radio range on your vehicle are:.
Mko, on 17 February - AM, said:. Ah ok that's cleared up my misinterpretation of the Yellow Circle on the minimap. Just one final question then in regards this Yellow Circle as a render range.
Is this also a fixed radius like view range or does it vary between tanks. I definitely remember on several when I was practically side by side with another team mate and was a distant target on the minimap outside of this yellow circle and therefore not showing or even in a good guesstimate location like a bush where we might blindly shoot with the likelihood of the target being there, yet on several occasions the guy next to me was shooting at targets that I couldn't see.
So might another tank have a larger render circumference or was he just blindly taking pop shots? TungstenHitman, on 17 February - PM, said:. HighlyExplosive, on 17 February - PM, said:. Community Forum Software by IP. Search Advanced Search section: This topic Forums.
Radio Range Explained? Please log in to reply. These checks used to take place once every 2 seconds, but this was sped up in Update 9. If they are, the calculation for Spotting Range will be carried out to determine if the victim is detected or not.
These Visibility Checkpoints can be seen on the illustration above on the right , and are:. Obstructions include all sort of hard terrain features or buildings that you cannot see through, such as small destructible houses and walls or larger indestructible buildings, boulders, ridgelines, etc.
Radio Range, or Signal Range, refers to the range at which you can communicate with allied vehicles. The maximum distance you can communicate with a friendly vehicle is dependent on the combined total of both your Radio Ranges, i. If another friendly has a m signal range, however, you will stay in contact up to m — useful in the upcoming Grand Battle Game Mode. That being said, it could certainly be noticeable at lower tiers especially with stock Radios or with the introduction of larger maps such as the upcoming xm Nebelburg.
That just about rounds this guide off. Do you think Spotting Range is still as important as it once was, and what guide would you be interested in seeing next?
0コメント